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Hana’s Kitchen

A cozy restaurant management game for learning Japanese

Concept

dot

Mobile App

dot

2025

Context

Games for language learning

People learning a language often watch TV shows or movies in that language to supplement their studying. In the same manner, games can also be used as a language learning tool. Through discussions with friends and online forums, I learned that people are actively seeking games they can play to learn a language, but few exist in the market. As someone learning Japanese, this sparked my curiosity: what would a game that helps you learn a language look like?

Solution

Cook Japanese dishes

Learn and practice vocabulary through taking orders, cooking, and serving customers.

Upgrade your restaurant

Purchase new equipment and decor to increase tips and make your customers happier.

Help Hana recover her memories

Help Hana, the previous owner of the restaurant, recover her memories.

Research

Researching learning methods

I researched different methods for learning a language by exploring popular language learning apps including Duolingo, Bunpo, Drops, and Babbel. Each app used a mixture of methods that fell into four categories: translation, grammar, speaking, and listening.

popular language learning apps

Popular language learning apps

Prototyping

Combining learning with gameplay

I explored a wide variety of ways these learning methods could be integrated into the game context. Here are some of the ideas that I explored:

Translate multi-step recipes

Translate ingredients

Fill in the blank to unlock recipes

Learn grammar from Hana

Practice speaking with characters

Listen to letters from characters

Testing

Testing with friends and family

I tested these prototypes with friends and family and observed how they felt playing the game, as well as how much Japanese they learned. I learned two key insights:

Players learn through repeated exposure

Players retained vocabulary like radish (daikon) after encountering them repeatedly across multiple contexts. When the same ingredient appeared on a recipe card, then in the cooking interface, then at Tanaka’s Supermarket, players naturally built recognition. This validated that vocabulary acquisition could occur without explicit translation drills.

Tasks should serve the game world

Players disengaged when tasks felt like language lessons inserted into gameplay. For example, translating Tanaka’s letter worked because it made sense that Tanaka would write a letter to you in Japanese. In contrast, there was no reason particles would be missing from a recipe beyond testing the player’s knowledge.

Iterating

Iterating on learning mechanics

Vocabulary: Repeated exposure across contexts

I mapped out vocabulary touchpoints to ensure each word appears at least 3-4 times per day cycle: on recipe cards, in the cooking interface, at the supermarket, and in customer dialogue.

Grammar: Contextual tooltips

I replaced explicit grammar lessons with tooltips. This preserved access to grammar learning for players who want it while keeping the core experience focused on play.

Speaking: Natural conversations with characters

I redesigned speaking moments so they felt like natural conversations, not “repeat after me” exercises.

Listening: Letters and memories

Key moments like receiving a letter or unlocking a memory function as opportunities to listen to native pronunciation and dialogue.

Thanks for reading!

Back to top

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Designed by Christine Lin

Back

Hana’s Kitchen

A cozy restaurant management game for learning Japanese

Concept

dot

Mobile App

dot

2025

Context

Games for language learning

People learning a language often watch TV shows or movies in that language to supplement their studying. In the same manner, games can also be used as a language learning tool. Through discussions with friends and online forums, I learned that people are actively seeking games they can play to learn a language, but few exist in the market. As someone learning Japanese, this sparked my curiosity: what would a game that helps you learn a language look like?

Solution

Cook Japanese dishes

Learn and practice vocabulary through taking orders, cooking, and serving customers.

Upgrade your restaurant

Purchase new equipment and decor to increase tips and make your customers happier.

Help Hana recover her memories

Help Hana, the previous owner of the restaurant, recover her memories.

Research

Researching learning methods

I researched different methods for learning a language by exploring popular language learning apps including Duolingo, Bunpo, Drops, and Babbel. Each app used a mixture of methods that fell into four categories: translation, grammar, speaking, and listening.

popular language learning apps

Popular language learning apps

Prototyping

Combining learning with gameplay

I explored a wide variety of ways these learning methods could be integrated into the game context. Here are some of the ideas that I explored:

Translate multi-step recipes

Translate ingredients

Fill in the blank to unlock recipes

Learn grammar from Hana

Practice speaking with characters

Listen to letters from characters

Testing

Testing with friends and family

I tested these prototypes with friends and family and observed how they felt playing the game, as well as how much Japanese they learned. I learned two key insights:

Players learn through repeated exposure

Players retained vocabulary like radish (daikon) after encountering them repeatedly across multiple contexts. When the same ingredient appeared on a recipe card, then in the cooking interface, then at Tanaka’s Supermarket, players naturally built recognition. This validated that vocabulary acquisition could occur without explicit translation drills.

Tasks should serve the game world

Players disengaged when tasks felt like language lessons inserted into gameplay. For example, translating Tanaka’s letter worked because it made sense that Tanaka would write a letter to you in Japanese. In contrast, there was no reason particles would be missing from a recipe beyond testing the player’s knowledge.

Iterating

Iterating on learning mechanics

Vocabulary: Repeated exposure across contexts

I mapped out vocabulary touchpoints to ensure each word appears at least 3-4 times per day cycle: on recipe cards, in the cooking interface, at the supermarket, and in customer dialogue.

Grammar: Contextual tooltips

I replaced explicit grammar lessons with tooltips. This preserved access to grammar learning for players who want it while keeping the core experience focused on play.

Speaking: Natural conversations with characters

I redesigned speaking moments so they felt like natural conversations, not “repeat after me” exercises.

Listening: Letters and memories

Key moments like receiving a letter or unlocking a memory function as opportunities to listen to native pronunciation and dialogue.

Thanks for reading!

Back to top

Designed by Christine Lin

twitter

icon

linkedin

icon

Back

Hana’s Kitchen

A cozy restaurant management game for learning Japanese

Concept

dot

Mobile App

dot

2025

Context

Games for language learning

People learning a language often watch TV shows or movies in that language to supplement their studying. In the same manner, games can also be used as a language learning tool. Through discussions with friends and online forums, I learned that people are actively seeking games they can play to learn a language, but few exist in the market. As someone learning Japanese, this sparked my curiosity: what would a game that helps you learn a language look like?

Solution

Cook Japanese dishes

Learn and practice vocabulary through taking orders, cooking, and serving customers.

Upgrade your restaurant

Purchase new equipment and decor to increase tips and make your customers happier.

Help Hana recover her memories

Help Hana, the previous owner of the restaurant, recover her memories.

Research

Researching learning methods

I researched different methods for learning a language by exploring popular language learning apps including Duolingo, Bunpo, Drops, and Babbel. Each app used a mixture of methods that fell into four categories: translation, grammar, speaking, and listening.

popular language learning apps

Popular language learning apps

Prototyping

Combining learning with gameplay

I explored a wide variety of ways these learning methods could be integrated into the game context. Here are some of the ideas that I explored:

Translate multi-step recipes

Translate ingredients

Fill in the blank to unlock recipes

Learn grammar from Hana

Practice speaking with characters

Listen to letters from characters

Testing

Testing with friends and family

I tested these prototypes with friends and family and observed how they felt playing the game, as well as how much Japanese they learned. I learned two key insights:

Players learn through repeated exposure

Players retained vocabulary like radish (daikon) after encountering them repeatedly across multiple contexts. When the same ingredient appeared on a recipe card, then in the cooking interface, then at Tanaka’s Supermarket, players naturally built recognition. This validated that vocabulary acquisition could occur without explicit translation drills.

Tasks should serve the game world

Players disengaged when tasks felt like language lessons inserted into gameplay. For example, translating Tanaka’s letter worked because it made sense that Tanaka would write a letter to you in Japanese. In contrast, there was no reason particles would be missing from a recipe beyond testing the player’s knowledge.

Iterating

Iterating on learning mechanics

Vocabulary: Repeated exposure across contexts

I mapped out vocabulary touchpoints to ensure each word appears at least 3-4 times per day cycle: on recipe cards, in the cooking interface, at the supermarket, and in customer dialogue.

Grammar: Contextual tooltips

I replaced explicit grammar lessons with tooltips. This preserved access to grammar learning for players who want it while keeping the core experience focused on play.

Speaking: Natural conversations with characters

I redesigned speaking moments so they felt like natural conversations, not “repeat after me” exercises.

Listening: Letters and memories

Key moments like receiving a letter or unlocking a memory function as opportunities to listen to native pronunciation and dialogue.

Thanks for reading!

Back to top

Designed by Christine Lin

twitter

icon

linkedin

icon

Games for language learning

Hana’s Kitchen

Researching learning methods

Combining learning with gameplay

Testing with friends and family

Iterating on learning mechanics

Back

Hana’s Kitchen

A cozy restaurant management game for learning Japanese

Concept

dot

Mobile App

dot

2025

Context

Games for language learning

People learning a language often watch TV shows or movies in that language to supplement their studying. In the same manner, games can also be used as a language learning tool. Through discussions with friends and online forums, I learned that people are actively seeking games they can play to learn a language, but few exist in the market. As someone learning Japanese, this sparked my curiosity: what would a game that helps you learn a language look like?

Solution

Cook Japanese dishes

Learn and practice vocabulary through taking orders, cooking, and serving customers.

Upgrade your restaurant

Purchase new equipment and decor to increase tips and make your customers happier.

Help Hana recover her memories

Help Hana, the previous owner of the restaurant, recover her memories.

Research

Researching learning methods

I researched different methods for learning a language by exploring popular language learning apps including Duolingo, Bunpo, Drops, and Babbel. Each app used a mixture of methods that fell into four categories: translation, grammar, speaking, and listening.

popular language learning apps

Popular language learning apps

Prototyping

Combining learning with gameplay

I explored a wide variety of ways these learning methods could be integrated into the game context. Here are some of the ideas that I explored:

Translate multi-step recipes

Translate ingredients

Fill in the blank to unlock recipes

Learn grammar from Hana

Practice speaking with characters

Listen to letters from characters

Testing

Testing with friends and family

I tested these prototypes with friends and family and observed how they felt playing the game, as well as how much Japanese they learned. I learned two key insights:

Players learn through repeated exposure

Players retained vocabulary like radish (daikon) after encountering them repeatedly across multiple contexts. When the same ingredient appeared on a recipe card, then in the cooking interface, then at Tanaka’s Supermarket, players naturally built recognition. This validated that vocabulary acquisition could occur without explicit translation drills.

Tasks should serve the game world

Players disengaged when tasks felt like language lessons inserted into gameplay. For example, translating Tanaka’s letter worked because it made sense that Tanaka would write a letter to you in Japanese. In contrast, there was no reason particles would be missing from a recipe beyond testing the player’s knowledge.

Iterating

Iterating on learning mechanics

Vocabulary: Repeated exposure across contexts

I mapped out vocabulary touchpoints to ensure each word appears at least 3-4 times per day cycle: on recipe cards, in the cooking interface, at the supermarket, and in customer dialogue.

Grammar: Contextual tooltips

I replaced explicit grammar lessons with tooltips. This preserved access to grammar learning for players who want it while keeping the core experience focused on play.

Speaking: Natural conversations with characters

I redesigned speaking moments so they felt like natural conversations, not “repeat after me” exercises.

Listening: Letters and memories

Key moments like receiving a letter or unlocking a memory function as opportunities to listen to native pronunciation and dialogue.

Thanks for reading!

Back to top